A graphic from the franchise’s most recent title: Modern Warfare (2019)

When looking at the various depictions of war that we’ve seen thus far – in art, literature, music and even sand -, there is a notable exception: the humble videogame. Ever since rising to prominence in the 1980s, videogames have been seen entertaining millions, but can they be a way to remember the past in a positive manner[1]? Of the range of franchises that have risen and fallen over the years, perhaps most prolific in the multiplayer genre has been the Call of Duty series. Beginning in 2003 with its gritty and ‘realistic’ depiction of World War Two, Call of Duty features 17 games, each telling a fictional story through real conflicts. A new title, ‘Black Ops: Cold War’ is set to focus on covert Soviet operations within proxy wars fought between the U.S.S.R and the U.S.A. The cultural impact of the series cannot be understated; eight of the last twelve games were best-selling on release, and creators of media based on the series have amassed millions of views on YouTube and Twitch.tv[2].

Superficially, the way war is depicted and remembered in the Call of Duty franchise is easy to deride, and difficult to defend. The bulk of each game centers around bloodily mowing down never-ending groups of (foreign) enemy soldiers with powerful weapons. A litany of accusations has been made over the series glorifying war, inciting violence in youth, and most notably, depicting the carrying out of a terrorist attack on an airport of civilians[3]. This raises an interesting question: is it possible to depict war through videogames without glorification? After all, games are played to have fun, and it’s difficult to see how a teenager would enjoy the ‘true war’ experience of dying of pneumonia in WW1 or being kept as a POW in the Vietnam war. Call of Duty and many war games like it opt to use violence as an ‘out’, a way for gamers to express their frustrations, whilst leaving historical accuracy at the wayside. This is certainly problematic! As a longtime player myself, it’s easy to be swept up in the hype of a last-minute kill to win the game, forgetting that real people suffered in a similar manner to the one depicted on the screen.

So, is there a positive role that Call of Duty and such games can play in attempting to remember the past? I see opportunity for this in the direction of the games’ story modes, where a linear experience can allow for valuable teaching about the horrific details of war. Aside from increasing interest in learning about the reality of the events that you play as, CoD titles often tell surprisingly deep wartime stories; e.g. in Advanced Warfare (2014), the main antagonist is white, the symbol of the military-industrial complex and the dangers of outsourcing. Oh, and he’s acted by Kevin Spacey – a fact which makes the game’s final mission even more satisfying. But no spoilers; you’ll just have to play through yourself!

 

  1. https://books.google.co.nz/books?id=J4BPbdWuyXwC&lpg=PP2&ots=6UzWLxPnd5&dq=video%20games%20history&lr&pg=PP9#v=onepage&q&f=true
  2. https://fortune.com/2020/01/17/best-selling-video-games-past-25-years/
  3. https://www.statista.com/statistics/1108965/call-of-duty-number-viewers/
  4. https://guff.com/how-does-call-of-duty-really-affect-our-culture